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Grand Theft Auto: San Andreas

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Old 01-11-2004, 01:15 AM
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playing now at last
Old 05-11-2004, 01:09 AM
  #82  
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getting there just raided the docks and robbed the boxs..
yeah i know may be way behind you lot, but fooking work comes first
maybe thats why im crashing all the time in the game lol..
fooking cool game though QUALITY ..carnt wait 4
HALO 2 2morrow...any users got it here yet is it any good..
Old 05-11-2004, 05:49 AM
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i walked into virgin ... had bloody loads of em ... everyone else had sold out ...

pre order thing is a piss take .. give us some money so we can have it in our account for months and earn loads of interest on it...

they know its gonna be a best seller so they will over order
Old 08-11-2004, 08:26 AM
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NOT CHEATS just GETTING AROUND SANDREAS


Getting Around
There are many, many different ways to get around the world of San Andreas. This chapter will introduce you to the most popular ones, but there are still others in the game world for you to discover, such as trains, SWAT tanks, and a certain 60-million dollar military secret project. Anything not listed here will likely pop up as a mission reward, so it’s unlikely that you’ll miss anything.


On Foot
Nothing’s quite as reliable as your feet when you need to escape from a sticky situation. Although GTA characters have always ran like big spazzes, CJ has a few improvements over his predecessors. For one, you can now increase his stamina by leaps and bounds at the gym, allowing him to run much longer than could Nameless Guy or Tommy Vercetti. Secondly, you can now scale boxes and ledges by hitting the square button to jump. If you’re near a ledge, you should attach to it automatically, and can press the square button again to pull yourself up.


Car
Cars are going to be your primary mode of transportation in San Andreas. They’re plentiful, easy to steal, and come in a wide variety of makes and models. Although you’ll begin the game in the hood, where most of the vehicles are slow-moving coupes and the like, you’ll soon graduate to more stylish and speedy autos.

Obtaining One
The triangle button, as ever, will let you jack a car for yourself. Very few cars are actually locked (probably because the game wouldn’t be very much fun if they were), so feel free to walk up to parked cars and take them as you like. If the car’s empty, you won’t have any problems, but if there’s someone in the driver’s seat, CJ will have to hit them before throwing them out, which results in a jacking motion that’s a bit slower than in previous GTA games. You can also usually cause someone to exit the vehicle by hitting it with a weapon, but they’ll sometimes decide to floor it instead.



Police vehicles are usually quite hardy and resilient, so grab one if you think you’re going to get banged around a lot.
Note that jacking vehicles will cause a bit of resentment in some of the game’s inhabitants. If you jack a gangbanger, you’re liable to get shot at as you drive away; by the same token, some drivers will attempt to jack you right back if you stick around their location too long. There are also some occasions where you’ll just get jacked out of the blue, usually while you’re in a bad part of town, so keep an eye out for people running to your driver’s side door and floor it if you spot anyone. Of course, the cops will attempt to wrestle you out of your vehicle if you have any wanted stars, so you should keep moving if there’s any heat on you.

Driving One
The basic car controls are the same as they were in previous GTA games for the PS2: the X button accelerates, the square button acts as a break, and the R1 button serves as your handbrake for tight, squealy, uncontrollable (but fun) 180-degree turns. Of course, different vehicles will handle in different ways, so try as many of them as possible and build an internal reference so that you’ll know which ones to avoid when you have to get away from the cops.

Although the cops don’t seem to use spike strips in San Andreas, as they so annoyingly did in Vice City, you can still get your tires shot out by the police, or anyone else that’s shooting at you, for that matter. Some vehicles are more impacted by this than others, but it’ll always impact your maneuverability; visit the Pay N Spray if you want to repair the tire.



The freeways are the place to go for high-speed vehicular travel. The cars have a tendency to pile up if something blocks them, though, which can lead to quite a mess.
A new addition to the cars in San Andreas is the inclusion of shootable gas tanks. If you can nail a shot directly on a car’s gas panel, it should blow instantaneously. Since this is nearly impossible to do on a moving target (let alone during a drive-by), this is really more of a party trick than anything else. Try it on cars that are stopped at stoplights if you want to have some fun. Luckily, your enemies will never hit your gas tank if they fire at you, random mission-failing explosions not being conducive to fun gaming.


Many missions, especially those where you have to drive other characters around, will be failed if you can’t keep the car you started the mission with in one piece. You’ll have to drive carefully in these kinds of situations, or keep an eye out for the Pay N Spray, which will completely restore your car’s health.
Although each car has its own particular speed and handling characteristics, in general, the faster and more expensive it looks, the faster it’ll go, but the fastest cars often have the lowest health and poor handling.
Similarly, the taller a car is, the more likely it is to tip over when you have to make a sharp turn. Beware of going too fast or turning too quickly with the delivery trucks in the game.
Don’t forget that you can take your cars to the chop shop to outfit them with custom upgrades. Nitro is the most useful of the bunch, especially when you’re cruising for unique jumps, but there are plenty of options to choose from.

Techniques

Bailing Out: If you’re going fast and need to exit your vehicle quickly, just hit the triangle button to bail; CJ will jump out the passenger side door and take a bit of damage, but your car will keep on moving. This is most useful when your car is on fire and you don’t think you’ll have time to stop before it blows.

Drive-By: After you obtain a machine pistol, such as an Uzi, you’ll be able to use a car to perform a drive-by. When you’re near a target, drive slowly past it and hit the R2 or L2 button to point your gun out the window, then use the circle button to fire. Drive-bys are the preferred method to take out individual soldiers, since any gunfire that comes in will be absorbed by the car itself and not CJ.

Rear-view: If you hold down the R2 and L2 buttons at the same time, you’ll be able to see what’s coming up behind your car. This is tremendously useful during police chases, since the cops will often try to ram into your car from the side; if you can see them coming, you should be able to cut them off or just avoid them



bikes


Bike
The newest addition to the GTA family of transportation is the bicycle. Ok, ok, try not to laugh - you won’t often be jumping out of a car to pick up a bike, but a few missions will require you to use them, so you might as well learn how they work.

Obtaining One
You can get a bike in much the same way as you can a motorcycle, but getting a bike is even easier, due to the fact that they’re much slower than motorcycles. In most cases, people will ride slowly enough for you to pop them in the head with your pistol as they ride by, although you can, of course, just hit the triangle button to throw them off the ride and take it for yourself; either way, you’ll have a shiny new bike for yourself.

Driving One



If you want to upgrade a driving skill, all you have to do is use a vehicle often.
If you’re familiar with the motorcycle mechanics of Vice City, you shouldn’t have any trouble with the bikes. The one new inclusion is that you can tap X repeatedly to go faster, just like when you sprint; as with sprinting, though, you can’t do this forever, since you’ll eventually get tired out. As with motorcycles, it’s fairly easy to get thrown off a bike, especially if you hit something head-on, or get twisted around in mid-air and land awkwardly. You’ll also have a lower speed than most other vehicles while you’re on a bike, and will be completely open to enemy gunfire.

Techniques

Bunny Hop: Bikes are unique, in that they’re the only vehicle in which you can make jumps while riding over a flat surface. Anything can hit a ramp for monster air, but only a bike can hop over small obstacles in your path. Remember, though, if you drop too far, you’ll get thrown off the bike. To hop, hold L1 and release it when you’re near whatever you want to clear.


Motorcycle

Obtaining One
Motorcycles are a bit trickier to obtain than cars, if only because the people who ride them tend to make smaller targets and will often weave their way around you if you attempt to block their path with your body. It’s usually easier to jack them while they’re stopped at a light, or to just shoot them off of the bike, then take it for yourself. It’s quickest to jack a bike from the front, where CJ will execute a swift little kick to the driver and take off with tires squealing.

Driving One
Driving a motorbike is much unlike a car, mostly in the way that they handle. While there are a number of different types of motorcycles, including choppers and highway cruisers, the ones you’re going to be looking out for are the sport bikes and dirtbikes. While they will leave you exposed to fire while you ride, bikes give you a benefit of high maneuverability, good acceleration, and relative durability.



When you have to hit a jump in a difficult-to-reach location, you’ll probably need to fall back to a bike.

In order to turn on the sportbikes, you’ll need to rely on your handbrake (the R1 button). Pressing the normal brake button will prevent you from making sharp turns, which is one of the reasons that you’re riding one, isn’t it?
Be careful to avoid collisions while on a bike, as any shock too severe will send you flying over the handlebars. You take less damage from these impacts than you did in Vice City, though, so if you’re just running around a city, don’t be too cautious.
One of the advantages of motorcycles is that they can accelerate very quickly compared to most cars. You can use this to make some of the unique jumps that have a short run-up space.

Techniques

Stoppie: While on a bike, press forward to shift your weight in that direction, then hit the brake (normal, not handbrake). If you’re on a crotch rocket, you should see your rear wheel lift up into the air for a few minutes. The longer you keep it off the ground, the more money you’ll get when it touches down; this is a good way to make small amounts of cash early in the game.

Wheelie: This is essentially the same thing as a stoppie, save that you’re lifting your front wheel, and you have to keep it up while tapping on the gas. It’s much more difficult to do than a stoppie; just make sure you don’t tip too far backwards, or you’ll fall off.

Drive-By: The main difference between car drive-bys and bike drive-bys is the way that you can shoot forward with your SMG. This can be a big help if you’re using a police bike to do Vigilante missions; just follow behind your target and unload on it until it catches alight.


boats


Boat

Obtaining One
Boats, obviously enough, are stationed in the waterways of San Andreas; most of the docks in the game will have a boat or two somewhere nearby. All you need to do to get one is climb aboard and press the triangle button. If you’re attempting to board a boat while swimming, use the square button to climb out of the water. Note that boats don’t play nearly as big a role in San Andreas as they did in Vice City; planes are where the real action’s at now.

Driving One
Not much to it here; just hit forward and try to avoid really sharp turns, which will send the boat spinning. Rather, use small adjustments to your steering to keep yourself oriented where you want to go.

Techniques

Drive-By: As with cars, you can perform drive-bys (float-bys?) in a boat with the R1 and L1 buttons.


Planes and Helicopters

Obtaining One
San Andreas is the first entry in the GTA series where you can truly take to the air. Although GTAIII had its Dodo, and Vice City had the Sparrow, these were difficult to control and had limited uses. With the sprawling size of the game world, though, the designers of San Andreas have seen fit to give players a quick way to get between cities.

You won’t be able to get a plane right away, though; in fact, you won’t be able to fly until you complete a set of flying tests before you reach the third city in the game. After you get your pilot’s license, though, the airports in each city will unlock their gates, letting you roam in and find a vehicle to your liking.



You don’t need the jetliner for many missions, but it can still be fun to crash in the middle of downtown Los Santos.
There are numerous different planes and helicopters in San Andreas. You won’t use helicopters as often as you will planes, though, and there are usually a few different kinds of the latter at any of the airports in the game. For our money, your best bet for transportation is the Shamal jet, which is extremely fast and very easy to control. There’s also a jetliner available at the Las Venturas airport, for the pilot who likes his planes big and massive; it’s in a large, enclosed hangar in the southeastern corner of the airstrip. It doesn’t always appear when you open the hangar doors, but if it’s not there when you arrive, let the doors close and try again. There are also a few more flying machines that you’ll come across as you complete the later missions in the game, but we won’t spoil the surprise by listing them here.

Driving One
Planes and helicopters have vastly dissimilar flight controls, but, luckily for you, there’s a lengthy tutorial you’ll have to pass before you can actually gain access to the beasts of the sky. For planes, all you need to know is that X speeds you up, Square slows you down, and clicking R3 will retract or extend your landing gear. Helicopters are a bit more difficult to control, and will require you to use the R2 and L2 keys to rotate them while they fly.



Try not to release your chute too high up, or you’ll fall for a minute or two before you hit the ground.
Techniques

Parachute: When you’re way up in the air, you can exit a plane or helicopter with the triangle key and parachute to the ground, but you will need to have a parachute in your inventory before you try this, or the results will be less than spectacular. Parachutes are difficult to find, though; beyond those that are given to you automatically as parts of a mission, we’ve only been able to locate a single pickup, in a ghost town high on a hill to the west of the airstrip you buy. When you do have one, you can press the O button while in mid-air to open up. You don’t necessarily have to exit from a plane to parachute; you can also do it while jumping off of tall buildings.


staying alive


Staying Alive (And Healthy) In San Andreas
Whether you enjoy playing the game’s many missions, or prefer to just run around the game world causing chaos, you’ll need to ensure that CJ stays safe and relatively healthy. This chapter is intended to give you a bit of a primer on what to expect and how to prepare for the bad, bad world of San Andreas.


Shooting Basics
In order to be effective in combat, you’ll need to learn to use both of the shooting modes; you can flip between automatic and manual as you need to.



Different weapons will automatically lock-on at different ranges. The M4 has one of the longest lock-on ranges, which helps in long-range fighting.
Of the two, the automatic mode will be the one you use most often. If an enemy is within range of your chosen weapon, pressing R1 will automatically target them, while the R2 and L2 buttons will cycle between targets. While you’re locked on, you can hit either the O button or L1 to fire your weapon. In most fights against multiple enemies, your lock-on will be the easiest way to get targetted; simply hit R1 to get an enemy, fire until he dies (the targeting cursor will go black when this occur), then release the R1 button and hit it again to get another target. Note that you have to be facing your enemy to lock onto them; if they’re off to your side or behind you, you’ll just wind up manually aiming your weapon at a wall, or locking on to some civilian.

The manual method of firing takes some getting used to, and has more circumscribed applications, but can still be handy in tight quarters. When you hold R1 to enter manual firing mode, you can use the right and left analog sticks to move CJ and aim, and use the L1 button to fire away. The aiming here is a bit too sensitive to easily line up your reticule with enemies beyond close range, and you won’t automatically lock onto enemies unless you release the R1 button and hit it again. Still, when you have a weapon that puts a lot of metal in the air, like an M4 or AK47, you can sometimes mow down multiple enemies that are close to each other more easily with manual aiming than with automatic firing. Manual aiming will also let you hit enemies that are outside of lock-on range.

Some weapons can only be used in manual aiming mode, such as the sniper rifle, the minigun, and the rocket launcher.


Weapons
There are many dozens of weapons in San Andreas. You can find most of these at the various Ammu-Nation stores in each city, but they’re expensive, and you’ll have to progress through the game’s missions before each will become unlocked. You can also obtain weapons from slain enemies, or find them in hidden pick-up spots around the game world.


Melee
There are a huge number of melee weapons in the game, from golf clubs to canes to swords. The most useful will usually be the knife, with which you can get stealth kills, and the katana, which will let you get decapitations and won’t prevent you from using your normal hand-to-hand fighting techniques.


Pistols
9mm: When you absolutely have to buck down fools, there’s nothing quite like a good 9mm handgun at your side. Cops drop these when they die, so if you’re looking for a plentiful supply of ammo, find an exterior save spot, get a few stars, then kill all the cops that come to hunt you. Save before you die, and you should have a lot more ammo than when you started. You can dual-wield nine’s when you hit the Hitman level of skill.

Silenced 9mm: You can’t dual-wield a silenced pistol, but they do come in somewhat handy when you have to keep quiet. They’re also just plain cool.

Desert Eagle: Again, no dual-wielding here, and the rate of fire is drastically lower than a 9mm, but the Desert Eagle packs a lot of stopping power; even if your initial shot doesn’t kill your target, it will usually knock them down, letting you get in the killing blow before they get up. The low ROF and small clip makes the Desert Eagle a poor choice for dealing with multiple targets.




SMGs
Tec9: The Tec9 is the weapon of the streets, and will be what most gangbangers drop when you instigate a gang war. It has a slow rate of fire and poor accuracy, so as soon as you can upgrade to a MicroSMG, do so. You can dual-wield a Tec9 if you max out your weapon skill.

MicroSMG: The MicroSMG is an improvement over the Tec9, both in terms of ROF and accuracy. You can dual-wield these as well, or use one MicroSMG and one Tec9.



At short range, there’s nothing like an SMG for quick killing.
SMG: The "real" SMG is similar to the MP5 of Vice City, and isn’t capable of dual-wielding, but will usually outclass the other SMGs in firing distance, and has superb accuracy, making it a great all-around weapon in any situation. The only weakness here is the small magazine; you’ll plow through the 30 rounds pretty quick, so get used to hitting R2 and L2 to reload it without having to wait for the animation.


Shotguns
Shotgun: If you have to take someone down at extremely close range, a shotgun is a good choice for you. Considering how rarely you engage people at point-blank, though, you probably won’t find yourself using this one too often.

Sawn-Off Shotgun: Slightly larger spread than a Shotgun, if you consider that a good thing, but can only fire two shells before needing to reload. You can dual-wield this if you max your weapon skill.

Combat Shotgun: Essentially the same as a Shotgun, but with a much more rapid rate of fire.


Rifles

Rifle: If you have access to a sniper rifle or the M4, there’s really no reason to use a generic rifle, as it doesn’t possess a scope, and its range, while nice, doesn’t quite outweigh its poor rate of fire.

Sniper Rifle: This is really all you need from the rifle class. Although you won’t have much need of a sniper rifle in the game’s missions, it can still be fun to get up atop a building and snipe away at pedestrians or cops on the street below.


Assault Weapons

AK47: The world’s most popular weapon, the AK47 will be found in the hands of numerous bangers in your hood. After you unlock the gang war mechanic early in the game, you can instigate wars on enemy turf to find numerous AK’s, so stock up on ammo.



In a pinch, an M4 can even be used to take down a helicopter, but it’s best used against humans and cars.
M4: You won’t get your M4 until later in the game, but once it’s buyable at the Ammu-Nation, you won’t ever use an AK again. It improves upon the AK in rate of fire, accuracy, magazine size, etc. This and the SMG will be the mainstays of your arsenal, with the M4 being a bit better at taking out foes at long range.


The Big Guns

Heavy weapons such as these aren’t available at the Ammu-Nation; you’ll either need to track down.

Flamethrower: The flamethrower will usually be the least-used of all the heavy weapons. Although you can use it to torch out large crowds of people, you can easily set yourself alight while spraying flame, and it barely affects vehicles at all.

Rocket Launcher: Old faithful! The rocket launcher is, as usually, pure death when used against dense crowds or vehicles. It’s a bit easier to find than the minigun, but isn’t quite as useful in this iteration of the GTA games, both due to the fact that it’s easy to blow yourself to pieces with a poorly-aimed shot, and they way that the helicopters move now - they’re much more difficult to hit with rockets in San Andreas than they were in VC or GTAIII. Still, if you can’t find a minigun, a rocket launcher serves as a handy back-up weapon when your back’s against a wall.

Heat-Seeking Missile: Although the M60 from Vice City has been removed, it’s absence is made good by the inclusion of the heat-seeking, shoulder-launched missile. While these are incredibly rare - you’ll never get them as part of a core mission - and only come in packs of three, their ability to lock onto targets makes them the weapon of choice when dealing with helicopters or pesky FBI trucks. All you need to do to use these is hold R1; you’ll get a green reticule at first, which indicates that the missiles are locking on. When the reticule turns red, let the missiles fly and they’ll trace towards their target and destroy it. As mentioned, though, you only get three with each pick-up, as opposed to ten rockets with a rocket launcher.



The minigun can destroy anything besides a tank with just a second of concentrated gunfire.
Minigun: If you’re looking for pure killing power, the minigun is probably your best bet; it even seems to outclass the perennial favorite, the rocket launcher, in terms of destructive capability, mostly due to the fact that you can’t hurt yourself with it. The minigun spits out dozens of shells a second, and even the slightest contact with the stream of lead will be enough to put down any foe in your way. Cars and helicopters are likewise easy to destroy with it. The one weakness is that you can’t automatically target foes with it, but this is small potatoes when weighed against its power.


eating



Eating and Working Out

One of the much-hyped inclusions to the GTA gameplay are the eating and exercise mechanics. There’s no need to fear that GTA is turning into The Sims; these inclusions are relatively minor, and you can feel free to ignore them if you wish. If you do decide to partake in a bit of bulking up, though (whether it’s fat or muscle that you’re packing on), you’ll find that people will react to CJ in different ways, and he’ll have different abilities in the game world.


Eating

There are diners and fast-food joints all across San Andreas, serving up a variety of meals for CJ’s consumption. While the game intimates that CJ will lose maximum health if he goes without eating for too long, the length of time required for this to occur is apparently quite long; so long as you get a square meal once a week of in-game time or so, you shouldn’t have to worry too much about losing health. If you’re trying to get CJ nice and big, though, feel free to stuff his face with fast food; it’s cheap enough to do.


Exercise

A little exercise can go a long way in San Andreas, especially if you want to muscle up CJ. If you want to exercise, hit a gym; in each one, you’ll find both stamina-building workout machines (the exercise bike and treadmill) and muscle-building items (freeweights and the benchpress).

Muscle and Fat: Building muscle is really easy; just start with a small set of weights, place your index finger and middle finger over the X and O buttons, and tap them as rapidly as possible. The muscle index will build fairly quickly; you should be able to completely max yourself out in just a few visits, after which you can go to your wardrobe and remove your torso clothing to show off your rippedness. (Don’t forget to stop by a tattoo shop to get some ink!) Building muscle will also remove fat, and improve the power of your physical attacks.

Muscle will naturally decrease over time, so you’ll need to stop by the gym if you want to retain your honed physique. Again, though, this occurs fairly slowly, so don’t worry about hitting the weights every day. On the other hand, you’ll gain fat if you go too long without exercising. Again, though, this won’t affect you too much at low levels, and can be burned off incredibly quickly while you weightlift, so you shouldn’t ever have to worry about it.



Stamina is much more important than muscle, so try to work on it whenever you stop into a gym.
Building Stamina: You can build stamina by using the treadmill and exercise bike. This has much more of an impact on the game than does building muscle - you’re going to be running and sprinting much more often than you’ll be using your fists in combat - but also takes much, much longer to improve. The technique is similar, but instead of tapping the X and O buttons in short bursts, you’ll have to repetitively jam away at the X button while you’re on one of these machines - if you have a controller with turbo fire, this is an ideal time to whip it out.

Although your stamina increases slowly, it will never decrease through lack of exercise; the running-about that you do in the course of your travels will be enough to slowly improve your stamina resources.

Hitting The Wall: You can only exercise so much in a single day; eventually CJ will wear himself out, and you’ll have to save your game or advance the clock in order to continue with your workout. You can usually hit around 35 reps on the weights, or clock in for around five kilometers on the bike or treadmill before you have to pack it in. You can combine exercises, if you wish, but there is a sum total of exercise you can do for the day, so you won’t be able to do any treadmilling if you’ve already worn yourself out on the weights.

New Melee Attacks: As you bulk CJ’s muscle up, you’ll be able to talk to the various trainers in the gyms to learn new melee attacks. All you have to do here is defeat a single opponent in hand-to-hand combat; we managed to defeat three or four of these guys while only receiving a single blow in return, so trust us when we say that all you need to do is keep mashing your attack buttons, and you should win easily.



It’s worth taking the time to learn at least one set of new combat moves - you never know when they’ll come in handy.
After you win your challenge, the gym or dojo’s trainer will give you a few new techniques to use in melee combat. This is more of a neat extra than anything that really impacts the game; you’ll rarely encounter situations where you’re forced into melee combat.

the cops



The Cops

Say what you will about the cops of San Andreas, but you have to admit that they have a pretty tough job, even without a super badass, minigun-wielding, maniacal psycho roaming the streets. The cop population in SA has been increased over that of Vice City; it’s now fairly difficult to jack a vehicle in the cities without gaining at least a single star. There have been some other changes to the way cops work - you’ll now occasionally see them chasing down other criminals, for instance - but, for the most part, they’re still much the same as ever. In other words, you’ll probably have to fight your way through a bunch of them when they get wind of your crime sprees.

On the in-game HUD, you’ll note that there are six stars beneath your weapon and health displays; this indicates how aware the cops are of your deeds. You can have anything from zero stars to six stars, with increasing numbers indicating more fierce resistance from law enforcement professionals. You can increase the number of stars you have by committing random acts of violence, such as running people down, destroying cars, shooting cops, etc.

If you want to get rid of your stars, on the other hand, you have three options. The first is to find the hidden star pick-ups around the game world; walking over or driving through one of these will reduce your wanted level by one star.



You can’t use cop cars in a Pay N Spray, but they can be useful to get back to a save point.
The second method is to hit a Pay N Spray, indicated on your map with a can of spray-paint; entering one of these will let you repaint your car and eliminate all your stars at one go. The catch here is that you effectively have a probationary period after you exit the garage, during which you can’t commit any crimes, lest you return to your full wanted level; if you accidentally run over someone, you’ll return right back to your former wantedness, in other words. You also can’t take any police, military, or medical vehicles into a Pay N Spray.

Lastly, hitting a save spot and saving your game will fully eliminate all of your wanted stars.

One Star

You can earn a star in a few ways, but you’ll usually gain one by hitting a police car or bike, or by committing a crime, such as shooting someone or running someone over, within eyesight of a policeman. Since there are more cops than before, you’ll probably find yourself with a star if you do much of anything within the city limits.

At one star, the cops are on the lookout for you, but they’re not yet looking for you, if you follow our meaning. Any cop that sees you will attempt to chase you down and arrest you, but cops won’t suddenly spawn in and hunt you down. One of the big changes from Vice City is that cops will start shooting at you when you have a single star, so try to avoid doing anything naughty if you want to avoid getting blasted.

Two Stars

The cops start getting a bit more serious when you have two stars to your credit, in that they’ll start sending patrol cars out to bring you down, and will be a bit more aggressive in their pursuit. In most cases, killing a cop will jet you straight to two stars, but you can also get there by killing mobs of civilians or instigating massive property destruction.

Note that, when you only have one or two stars, they’ll fade away naturally over time, so long as you avoid any criminal acts.

Three Stars

The three-star level is really what separates the men from the boys. The quickest way to get here is to kill a cop, then kill any of his fellow officers that come by to arrest you. When you reach this level of notoriety, the cops start displaying new kinds of behavior, designed to box you in and kill you, in addition to their markedly increased numbers and aggression.



If you really want to earn a bunch of stars, it’s best to start out by rampaging from the upper levels of a building. If you start on ground level you’ll quickly get swarmed by cops.
First off, they’ll set up roadblocks when you travel in a vehicle. You can bust through roadblocks fairly easily, but your car’ll take a beating from the collision, and from the gunfire of the cops arrayed nearby; it’s usually best to try and get up on the sidewalk and go around.

Secondly, cops will start to randomly spawn in on foot. Even if you’re atop a building, you’ll start to run into sheriffs everywhere you turn. If you’re in an enclosed space, you’ll probably be able to protect yourself from gunfire, as the cops aren’t very good at jumping fences and the like.

Thirdly, they’ll send out SWAT teams to take you down. These guys arrive in large trucks, and pack a bit more firepower and armor than regular cops.

Lastly, the police will send helicopters to deal with you. The helicopters in San Andreas are much more difficult to take down than they were in Vice City, at least with rockets, due to the way that they bob and weave in the air. When you’re on a building, they also have the annoying habit of flying at eye-level, making them even more problematic to hit. These guys are trouble, both because SWAT members will rappel in from them, and because they’ll use their machineguns to blast you from above.

Four Stars

At four stars, you haven’t quite gotten to the level where the government feels the need to step in and take you down, but the local police force will have gotten well and truly sick of you, and will be sending in everything they’ve got to kill you before you can do any more damage. We’re talking massive numbers of cops, multiple helicopters, the works! Get to a Pay N Spray or save spot, or you’ll be dead before too long.

Five Stars

Although the sleek FBI coupes of the previous games are gone, the FBI themselves will still get involved when you hit five stars; this time around, they’ll exclusively use their SUV-style vehicles to roll up on you. FBI agents pack SMGs, and arrive in groups of four, so if you let them get too close, you’ll be toast.

As a note, flying over restricted airspace will automatically bump you up to five stars. Luckily, the only restricted airspace in San Andreas is the Restricted Area in Bone County, to the west of Las Venturas. If you fly over this military installation, the surface-to-air missile sites will lock onto you and attempt to take you down, and the Air Force will have its own little surprise waiting for you... (In point of fact, entering the Restricted Area on foot will also bump you up to five stars, prompting the incongruous appearance of massive numbers of sheriffs in the middle of an Army base.)

Six Stars



If you can save your game while there are Rhinos nearby, they’ll often be left unattended when you come back into the gameworld.
Everyone likely remembers the first time they spotted a Rhino tank rolling down the street in GTA III, and while the surprise of seeing the Army arrive to take you out might’ve dulled a bit by now, the coolness factor remains. The Army will, in fact, spawn two vehicles when you hit six stars; both the Rhino and the heavy troop truck return from previous games. Both pack grunts that wield M4’s, so you’ll have to keep your distance if you want to retain your bodily health.

As with previous games, you can jack a Rhino, and it’s still the awesomest land vehicle in the game. Check the Extras section for tips on getting one of these beasts.
Old 08-11-2004, 10:16 AM
  #85  
adamS2RST
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You won’t be able to get a plane right away, though; in fact, you won’t be able to fly until you complete a set of flying tests before you reach the third city in the game.
Wrong! You can get the jet and the DODO on the first island just by jumping the airport wall and get a crop duster in the second island

Parachute: When you’re way up in the air, you can exit a plane or helicopter with the triangle key and parachute to the ground, but you will need to have a parachute in your inventory before you try this, or the results will be less than spectacular. Parachutes are difficult to find, though; beyond those that are given to you automatically as parts of a mission, we’ve only been able to locate a single pickup, in a ghost town high on a hill to the west of the airstrip you buy.
Didn't know this either
Old 08-11-2004, 03:17 PM
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By the way, the parachute thing, i found somewhere else for it too....

Second main city (you know, where you own the garage with your sis, her bf, and the hippys), go to the tallest building on the game, the one thats shaped like a giant point, its near the pig station with the helipad.

On one side of that building theres an enterence, go in there and u end up on the roof, HIIIIIIIIIIIGH above the clouds, i mean stupidly high up.

And low and behold you got a parachute on your back!

JUMP!

Freakily enough if you jump off with no parachute you often wont die off that one as you seem to clip the building jus b4 you hit the ground and you lose only a bit of health, but if you jump off far shorter buildins you dead.

Flown some right funny planes now, inc some big old transporter plane...
Old 08-11-2004, 03:48 PM
  #87  
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Will have to try that one
Old 11-11-2004, 09:56 AM
  #88  
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them tips not mine got them from a www site im whey behind you lot but

think its ..better than halo 2 ..san andreas its the
must admit
Old 11-11-2004, 10:01 AM
  #89  
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Yup
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