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Anybody use 3D Studio Max for 3d creation???

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Old 31-08-2006, 12:48 PM
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CosRush
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Default Anybody use 3D Studio Max for 3d creation???

Seems to be widely used for creating both cars and tracks for computer driving games...........

Anybody in the know???
Old 31-08-2006, 01:22 PM
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MWF
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Yeah 3ds files can usually be turned into 3d game files. What do you want to know about Max?
Old 31-08-2006, 01:45 PM
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Whether somebody who uses it can create a track for me???

I play Racer the free driving game (www.racer.nl) and there are loads of really really good cars and tracks.........

But nobody has yet done the one I want.........Snetterton.
Ive got aerial views, schematic and outline view of the track.

I have posted on one of the many forums a request.

I can help with any texture editing etc since I use Photoshop quite a bit. Juts kow nothing about how to use any 3d software to create a track.

Can you help or offer any advice???
Old 31-08-2006, 01:50 PM
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MWF
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Dude if you are competant with photoshop I don't think it would take a huge amount for you to learn Max and create Snetterton.
Old 31-08-2006, 01:55 PM
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But would that be a case of having to buy the software just to create the track or can you download a trial version or something good enough to do it???
Old 31-08-2006, 02:15 PM
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MWF
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Originally Posted by CosRush
But would that be a case of having to buy the software just to create the track or can you download a trial version or something good enough to do it???
Well since you wouldn't be using it for any commercial gain I don't think it would unreasonably to obtain a *cough* *cough* copy.

I think there is some free software called Rino3D which is quite good.
Old 31-08-2006, 03:05 PM
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Use it at uni quite a bit.

Easy enough to get the hang of, easy to model a track for sure.
Only problem would be converting it to a game file etc, wouldn't know where to start really.

Download a version and have a play about.

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Old 31-08-2006, 03:08 PM
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MWF
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Originally Posted by Coldo
Only problem would be converting it to a game file etc, wouldn't know where to start really.
Usually there's a nerd out there somewhere who's made a conversion tool although it often requires dissassembling the main data files of the game first, again there's often tools to do that. The good thing is a lot of 3d game files are made in 3DS Max in the first place so the nerds have somewhere to start.
Old 31-08-2006, 03:10 PM
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Im sure converting would be fairly easy based on the number of people who create these tracks.

If you think it would be easy to model this track could you perhaps do the basics for it if i gave you the plan view???

this is what usually happens on the Racer forums then everybody else pitches in and does updates of scenery etc etc.

Ive downloaded Blender but at the moment am having a bit of trouble completing one of the tasks since the tutorial doesn't allow for you to zoom in and im trying to add bezier curves without zooming

There must be a different way of importing the track image i have.......
the tutorial has you import it as a background and then by adding bezier curves and joining then up create and outline of the track, then remove the background image and your left with the basis of the track.

Old 31-08-2006, 03:11 PM
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Originally Posted by MWF
Originally Posted by Coldo
Only problem would be converting it to a game file etc, wouldn't know where to start really.
Usually there's a nerd out there somewhere who's made a conversion tool although it often requires dissassembling the main data files of the game first, again there's often tools to do that. The good thing is a lot of 3d game files are made in 3DS Max in the first place so the nerds have somewhere to start.
Indeed, all these 'nerds' seem to be using 3ds max, so im usre conversion would not be a problem.
Old 31-08-2006, 03:13 PM
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Originally Posted by CosRush
There must be a different way of importing the track image i have.......
Do you have illustrator/freehand you could trace the track and create an EPS object to import.
Old 31-08-2006, 03:16 PM
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Ive got the plan, converted it in PS and saved it as psd, jpg and now eps.

I'll try that and see if that works...........
Old 31-08-2006, 03:17 PM
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***Edited***

Yep thats worked I think.

only trouble is I now dont have the tutorial to follow
Old 01-09-2006, 11:34 AM
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Right fella's.............

Can either of you have a look at the track ive created so far for me please and tell me what you think???

Ive exported it from blender to a 3ds format.

Let me know, and i'll send it over via email.

Cheers
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