richm,
mentioned briefly how to find maps in the jungle of hex code by using 2d mapping - but how to root out the maps just by looking at the hex data table?
How to tell where the start and finish is?
presumably we are looking for consecutive values that don't change by much, one to the next?
Well,
In a run of pure hex like that, its just MUCH MUCH easier to see with the emulator active as it will highlight a whole area whilst you rev it.. you make notes on highest and lowest achieved addresses and work from there