Old Feb 28, 2006 | 03:26 PM
  #39  
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If they are always fully open before you go out of closed loop, then yes i should think its a pretty straightforward thing to implement, and if the whole of the section of the map you are going to be open loop on is mapped for them open then it would only run rich if they closed anyway i should think, so sounds a nice safe way round, my worry is having a point on boost thats mapped for them shut and then they open.
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